Plain-language definitions of the network terms that come up when planning and running events, written for planners, exhibitors, and techs new to venue work.
Bandwidth: How much data a connection can carry each second, measured in Mbps or Gbps. On a shared connection, everyone using it splits the same bandwidth.
Dedicated bandwidth: Bandwidth reserved for one customer and not shared with anyone else on the show floor. This is what you order for registration, livestreams, and critical demos.
Shared internet: A connection many users or booths draw from at once, with no guaranteed speed. Fine for email and browsing, risky for anything that has to work.
Upload and download: Download is data coming to you, like loading a web page. Upload is data you send out, like a livestream or a video call. Streaming events need strong upload, not just download.
Symmetrical service: A connection with the same upload and download speed. Usually what you want for livestreaming and video production.
Latency: The delay for data to travel across the network, measured in milliseconds. Low latency matters for video calls, live interactive sessions, and gaming.
HSIA (High-Speed Internet Access): The hotel and venue industry term for internet service sold to guests and events.
Internet drop: A wired internet connection delivered to a specific spot, like a booth, a registration counter, or a meeting room.
Hardline: Event shorthand for a wired connection, as opposed to Wi-Fi.
Static or public IP address: A fixed internet address assigned to a connection. Some streaming encoders, VPNs, and remote-access tools need one.
DHCP: The service that automatically hands out IP addresses to devices when they connect. Two DHCP servers on one network cause conflicts, so outside equipment has to be set up carefully.
Exclusive or in-house provider: The company a venue requires you to order internet and network services through. Many venues restrict outside internet services and personal Wi-Fi equipment, so check the rules before you plan around your own gear.
Advance pricing: A lower price for services ordered before a set deadline. Orders placed after the deadline or onsite often cost more.
Access point (AP): The device that broadcasts Wi-Fi. Large venues use hundreds of them, usually mounted on ceilings, walls, or columns.
SSID: The name of a Wi-Fi network, the one you pick from the list on your phone. One access point can broadcast several SSIDs.
Captive portal: The login or splash page that appears before you can use a Wi-Fi network, often with a password, terms, or a sponsor message.
Frequency bands (2.4, 5, and 6 GHz): The radio ranges Wi-Fi uses. 2.4 GHz reaches farther but has few channels and gets crowded. 5 GHz has more room. 6 GHz has the most room but only works with newer devices.
Wi-Fi 6, 6E, and 7: Generations of the Wi-Fi standard. Wi-Fi 6E added the 6 GHz band, and Wi-Fi 7 builds on it with faster speeds.
Channel: A slice of a frequency band. Nearby access points are placed on different channels so they don't talk over each other.
Airtime: Wi-Fi is shared. On any one channel, only one device can transmit at a time, so every device is waiting its turn. The more devices and the slower they are, the less airtime everyone gets.
Interference: Other radio signals that crowd or disrupt Wi-Fi, such as personal hotspots, unauthorized routers, and some wireless equipment.
Personal hotspot: A phone or small device that creates its own Wi-Fi network. One is harmless. Dozens on a show floor crowd the same channels the venue uses and slow everyone down, including the booths that brought them.
Rogue access point: A Wi-Fi device set up without the venue's approval. Many venues prohibit them because they cause interference.
High density: A space with many devices in a small area, like a keynote or general session. These rooms need more access points and careful planning.
Roaming: A device moving from one access point to another as its user walks around the building.
RF (radio frequency): The radio signals that Wi-Fi, cellular, and other wireless systems use.
Site survey: Measuring Wi-Fi coverage and performance in a space, either before installing a network or to check one that's already there.
Ethernet: The standard for wired network connections, using copper cable with RJ45 plugs. A single copper run tops out at about 100 meters (328 feet).
Cat6: A common grade of Ethernet cable used for computers, access points, and other network devices.
Fiber: Cable that carries data as light. It covers long distances and is used to link rooms, floors, and buildings, and for high-capacity connections like livestream feeds.
Switch: A device that connects multiple wired devices to a network. Booths and registration areas often get a small switch so several devices can share one drop.
PoE (Power over Ethernet): Delivering power and data over the same Ethernet cable. Access points, cameras, and desk phones often run on PoE.
Uplink: The connection from a switch or device back toward the core of the network.
MDF and IDF: Telecom rooms. The MDF (main distribution frame) is the central room, and IDFs (intermediate distribution frames) are the smaller rooms spread through the building that feed nearby areas.
Patch panel: A panel in a telecom room where building cables terminate, so connections can be changed with short patch cables.
VLAN: A separate virtual network running on the same physical equipment. VLANs keep registration, production, exhibitors, and guests apart without running separate cables.
Dry connection: A cable path between two points with no network service on it, like a fiber run between two rooms. A production team connects their own equipment on each end.
Redundancy and failover: A backup path or service that takes over if the main one fails, such as a second internet circuit or a cellular backup.
DAS (Distributed Antenna System): A network of antennas inside a building that brings mobile carriers' cell signal indoors, where thick walls and crowds would otherwise block it.
Carrier: A mobile network provider. A DAS may support some carriers and not others, so coverage can differ by phone.
5G: The current generation of cellular networks. Speeds vary widely depending on the carrier, the band, and how crowded the area is.
Bonded cellular: Combining several cellular connections into one for more capacity and reliability. Production teams often use it as a backup for wired service or for broadcasting from remote locations.
Private LTE or 5G: A cellular network owned and run by the venue or an organization rather than a public carrier, often used for operations, ticketing, or point-of-sale.
CBRS: A shared 3.5 GHz band in the U.S. that organizations can use to run their own private LTE or 5G networks.
AV-over-IP: Sending audio and video over a standard data network instead of dedicated AV cabling. It's why AV and IT teams now share so much infrastructure.
Dante: A widely used system for sending audio over a network, common in live sound and conference audio.
NDI: A system for sending video over a standard network, common in live production and streaming.
SDI: A broadcast video connection that runs over coax cable rather than a network. Converters bridge SDI equipment to network-based systems.
Multicast: Network traffic sent from one source to many receivers at once. AV-over-IP relies on it, and if the network isn't configured for it, the traffic can flood other devices and slow everything down.
Encoder: A device or software that compresses video for streaming or recording. Encoders need a steady upload connection, ideally wired and dedicated.
Production network: The network used by the AV and production crew, usually kept separate from attendee and exhibitor traffic.
Speaker ready room: The room where presenters review and load their slides before their session.
Speaker management system: Software that sends presentations from speaker ready to the session rooms over the network, so the right deck is waiting at the podium.
Firewall: A device or service that controls what traffic can pass between networks, such as between the internet and a venue's internal systems.
Network segmentation: Splitting a network into separate sections, so a problem or compromised device in one area can't reach the others.
Open network: A Wi-Fi network with no password. Traffic over the air isn't encrypted, so it isn't suited for sensitive work like payments.
WPA2 and WPA3: The encryption standards that protect password-protected Wi-Fi. WPA3 is the newer and stronger of the two.
VPN (Virtual Private Network): An encrypted connection from a device or site back to another network, often a company's office. Some VPNs need specific settings or a public IP to work on event networks.
PCI DSS: The security standard for handling credit card payments. Exhibitors running payment terminals should ask for a secure, dedicated connection rather than open Wi-Fi.
Move-in and move-out (load-in and load-out): The setup and teardown periods before and after an event. Network services for registration and production often need to be live before move-in ends.
Show management: The organization running the event, responsible for the overall plan, floor layout, and exhibitor rules.
General service contractor (GSC): The company hired by show management to handle booth construction, freight, carpet, signage, and other exhibitor services.
Exhibitor services kit: The packet of order forms and deadlines sent to exhibitors, covering services like internet, power, and furniture.
Registration: The area where attendees check in and pick up badges. It usually runs on laptops and badge printers and should almost always be wired.
Badge printing: Printing attendee badges onsite at registration, often from a cloud-based registration platform, so it depends on a reliable connection.
Lead retrieval: Apps or devices exhibitors use to scan attendee badges and capture contact information. Most can work offline and sync later, but only if they're set up to.
Tech desk or service desk: The onsite counter where exhibitors and show staff go for help with internet and network orders during the event.